Services

I build the technology behind interactive and real-time experiences: the software that connects screens, projectors and LED walls, sensors, and control surfaces — and keeps everything running when the room is full. Based in Hamburg, working on installations, exhibitions, brand spaces, and shows.

Interactive Installations

Installations that react to people. Cameras and sensors pick up movement, and the visuals respond in real time — on one screen or across a whole room. For exhibitions, brand spaces, and events. Built so the installation keeps running through the whole day, even if a sensor drops out for a moment.

Show Control & Integration

One system that talks to everything else on site: lighting, sound, media servers, LED walls, custom hardware. I connect them so a single cue triggers the right thing at the right moment — reliably, every night. Built on standard protocols like OSC, DMX, and MIDI, so your existing equipment fits right in.

Deployment & Reliability

The part that matters after opening night: the system still works three months later. I set installations up to start by themselves, recover on their own if something goes wrong, keep a log of what happened, and come with documentation your technician can use without calling me.

Projection & LED Systems

Getting the picture onto the surface — projectors, LED walls, or screens of unusual shape. Calibration on site, several outputs playing in perfect sync, edges blended so the image reads as one. Built in TouchDesigner and Unreal Engine, with the technical checks that keep playback smooth all night.

Content Systems & Operator UI

Installations your own team can run. Content, playlists, and schedules are managed through a simple interface — nobody has to touch the underlying software. Keeps working if the internet drops. Comes with a control panel for whoever operates it and a service view for the technician.

TouchDesigner Development

Custom software built in TouchDesigner — from a single interactive piece to a complete show system. Clean, modular, and documented, so it can grow later without starting over. I also take on existing projects that work in the studio but not yet on site, and make them ready for real use.

Live Visuals & Real-Time Content

The visuals themselves. Content that moves with the music for concerts, festivals, and performances; real-time AI imagery; particle and fluid simulations; live data turned into motion. Performed live by me — or delivered as a system your own team can operate.

Virtual Production

Virtual sets for film, streams, and events: a digital background on an LED wall that moves with the camera, so it looks real on screen. Built with Unreal Engine and camera tracking, with TouchDesigner handling the show control behind the scenes.

Ways to work together

Most projects take one of these shapes: a short Prototype Sprint to test an idea or a piece of hardware before committing; an Installation Build — the complete system with interface and documentation; On-site Setup — hardware, network, calibration, and handover; a Reliability Upgrade for a project that already exists; or a Support Retainer with remote monitoring and a defined response time. If your project doesn't fit any of these yet, that's usually the right moment to talk.

Have a room, a screen, or a show that needs a system behind it?