Services
I build the technology behind interactive and real-time experiences: the software that connects screens, projectors and LED walls, sensors, and control surfaces — and keeps everything running when the room is full. Based in Hamburg, working on installations, exhibitions, brand spaces, and shows.
Interactive Installations
Installations that react to people. Cameras and sensors pick up movement, and the visuals respond in real time — on one screen or across a whole room. For exhibitions, brand spaces, and events. Built so the installation keeps running through the whole day, even if a sensor drops out for a moment.
Show Control & Integration
One system that talks to everything else on site: lighting, sound, media servers, LED walls, custom hardware. I connect them so a single cue triggers the right thing at the right moment — reliably, every night. Built on standard protocols like OSC, DMX, and MIDI, so your existing equipment fits right in.
Deployment & Reliability
The part that matters after opening night: the system still works three months later. I set installations up to start by themselves, recover on their own if something goes wrong, keep a log of what happened, and come with documentation your technician can use without calling me.
Projection & LED Systems
Getting the picture onto the surface — projectors, LED walls, or screens of unusual shape. Calibration on site, several outputs playing in perfect sync, edges blended so the image reads as one. Built in TouchDesigner and Unreal Engine, with the technical checks that keep playback smooth all night.
Content Systems & Operator UI
Installations your own team can run. Content, playlists, and schedules are managed through a simple interface — nobody has to touch the underlying software. Keeps working if the internet drops. Comes with a control panel for whoever operates it and a service view for the technician.
TouchDesigner Development
Custom software built in TouchDesigner — from a single interactive piece to a complete show system. Clean, modular, and documented, so it can grow later without starting over. I also take on existing projects that work in the studio but not yet on site, and make them ready for real use.
Ways to work together
Most projects take one of these shapes: a short Prototype Sprint to test an idea or a piece of hardware before committing; an Installation Build — the complete system with interface and documentation; On-site Setup — hardware, network, calibration, and handover; a Reliability Upgrade for a project that already exists; or a Support Retainer with remote monitoring and a defined response time. If your project doesn't fit any of these yet, that's usually the right moment to talk.